Ray Tracing Project
Camera{ Location= [-0.774708 0.250165 -0.0522203] Look_At= [0.277161 0.0934356 0.256] Pseudo_Up= [0.141563 0.989724 0.0201609] Field_Of_View= 26.4602 Focal_Distance= .1 Aspect_Ratio= 1.33333 Width=320 Height=240 Output_Filename="frame.%05d.jpg" }
Options{ High_Quality=false Spatial_Partition=true Background_Color=0 0 0 Use_Photon_Map=false Volume_Photons=10 }
Light{ Name=light1 Type=Point Position=10.266 10.5707 10.9381 Color=0.75 0.75 0.75 Power=20000 Casts_Shadows=true }
Material{ Name="Red" Type="Color" Color=.8 .10 .2 } Material{ Name="RedShader" Type="Phong" Shader="Red" Diffuse=.6 .6 .6 Specular=1 1 1 Specular_Exponent=5 Ambient=.1 .1 .1 }
Object{ Name="Inflow" Type="Cylinder" X1=0.25 0 0.25 X2=0.25 0.05 0.25 Radius=0.07 Shader="RedShader" }
Volume_Material{ Name="SmokeShader" Type="Voxel_Shader" Absorption=250 Scattering=5 Inscattering_Amplification=250 }
Object{ Name="firevolume" Type="Voxel_Data" Grid_Filename="Test/common/grid" Density_Filename="Test/%d/density" Volume_Shader="SmokeShader" Volume_Step=0.02 Use_Collision_Aware_Interpolation=false New_Secondary_Marching=false Use_Secondary_Solver=false Thin_Shells_Bisection=false With_Stupid_Fix=false Precompute_Single_Scattering=true }