Cloth Project

Contacts: Jon Su

Cloth simulation has become a staple in the special effects industry, with simulation being able to achieve realistic looking cloth with varying material properties, realistic folds and wrinkles, and robust self and object collisions. However, cloth simulation is also incredibly expensive, making it difficult to use in the film industry, and impractical to use in games and other real-time applications. The goal of this project is to reevaluate the algorithms found in modern cloth solvers, and along with utilizing modern hardware, to make film-quality cloth simulation more efficient.