Current Research
Fall 2011 -- present
Research on an adaptive spatial discretization for smoke and water simulation
![]() |
![]() |
English, R. E., Qiu, L., Yu, Y. and Fedkiw, R., "An adaptive discretization of incompressible flow using a multitude of moving Cartesian grids", J. Comp. Phys., Submitted (2012).
TA works
Fall 2012
CS148 | Introduction to Computer Graphics and Imaging
Spring 2012
CS75N | Introsem: Cell Phones, Sensors, and You
Internship works
Summer 2012
Technology Intern at Walt Disney Animation Studios, Burbank, CA
mentored by Andy Selle and Lawrence Chai
- Developed a new art-directed particle system in Houdini for FX use in Frozen
Spring 2010
Graphics Programmer at Confetti Special Effects Inc., Carlsbad, CA
mentored by Wolfgang Engel
- Cube map collision
- Spherical soft particles for smoke
- Terrain-aware projected grid ocean waves
- Flocking simulation using force splatting
Undergraduate works
Summer 2009
Bridge removal in satellite images for overlaying 3D bridges in Google Earth
advised by Prof. Huamin Qu at HKUST
Most bridges in Google Earth are visually duplicated when their 3D counterparts are overlaid. We solve this problem by removing bridges in sattelite images using patch-based image inpainting.
Summer 2010
Animating gigapixel image with path-based interpolation on GPU
advised by Prof. Pedro Sander at HKUST
We aim at infinitely animating water waves in waterscape panoramas from only five evenly timed panoramic shots on the GPU, at interactive framerate. We interpolate between the keyframes with the least perceptible transition from forward to backward flow in the pixel shader.
Spring 2011
Final Year Project: Automated fugue generation
with Osbert Ngok at HKUST





