Santa Clara, CA | |
Matthew received his Ph.D. in Department of Computer Science at Stanford University in 2016 where he was advised by Professor Ron Fedkiw and supported by a National Defense Science and Engineering Graduate Fellowship. Currently, Matthew works as a Senior Research Scientist at NVIDIA on the Omniverse team. From 2012 to 2020, he worked as a Research and Development Engineer at Industrial Light & Magic focusing on facial animation and simulation. He has received screen credits for this work on "Kong: Skull Island", "Avengers: Endgame", and "The Irishman".
Prior to attending Stanford, Matthew received his B.S. in Engineering Physics and Computer Science from Cornell University in 2011. As an undergraduate, he worked on computational ab initio physics and electrochemistry as well as path planning for personal robotics. Matthew was also an intern at Morgan Stanley in 2010.
High-Fidelity Physics in Omniverse: Validation and Verification of Realistic Muscle Simulations
Ken Museth and Matthew Cong
GTC Spring 2021
Muscle-Based Facial Retargeting with Anatomical Constraints
Matthew Cong and Ronald Fedkiw
ACM SIGGRAPH 2019 Talks
Lessons from the Evolution of an Anatomical Facial Muscle Model
Lana Lan, Matthew Cong, and Ronald Fedkiw
DigiPro '17
Muscle Simulation for Facial Animation in Kong: Skull Island
Matthew Cong, Lana Lan, and Ronald Fedkiw
ACM SIGGRAPH 2017 Talks