I did my PhD in the Computer Graphics lab at Stanford University, where I was advised by Prof. Ron Fedkiw and was fortunate to be supported by an NDSEG fellowship. I'm interested in physically based simulation, computer vision, and machine learning for visual effects and real-time graphics applications. I did my undergrad at Grove City College, where I studied computer science and some literature.
Tree Dimensional Reconstruction of Botanical Trees with Simulatable Geometry
A method and set of data for reconstructing a simulatable representation of a real-world tree.
Real-time Interactive Tree Animation
IEEE TVCG 2017
A method for parameterizing and animating trees modeled as articulated rigid bodies connected by stiff springs.
Codimensional Non-Newtonian Fluids
A method for simulating codimensional phenomena characterized by variable viscosity.
Codimensional Surface Tension Flow on Simplicial Complexes
A method for simulating surface tension-driven fluid phenomena that exist in multiple codimensions (i.e., volumes, thin sheets, filaments, and droplets).
Ray Tracing Visualization Toolkit
An extensible system that supports the visualization of data and data structures related to ray tracing.
Sketch-Based Object Recognition
In cs231a, we implemented a system to classify user sketches over a set of 250 categories.
Squared is an iPad game developed at Grove City. Choose from a variety of control styles and see how long you can survive! It's free, so why not give it a try?