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Andrew Selle, Ph.D.Contact Information
353 Serra Mall Gates Room 206 ResearchI am primarily interested in physical simulation as it pertains to computer graphics, specifically fluid dynamics. I have done work on coupling thin deformable objects with fluids (i.e. cloth and water). More recently I developed a hybrid Lagrangian/Eulerian vortex method for improving small scale details in fluid simulations. My research advisor is Ron Fedkiw. In the past I have been a research consultant at Intel Corporation. In addition, I have been a consultant with Industrial Light + Magic for the past year, during which I was credited in the films "Poseidon", "Pirates of the Caribbean III", and "Evan Almighty" (hollywood.com, IMDB) while also doing work on Pirates of the Caribbean II. |
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Hybrid Techniques for High-fidelity Physical Simulation of Solids and Fluids |
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A Mass Spring Model for Hair Simulation |
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Robust High-Resolution Cloth Using Parallelism, History-Based Collisions and Accurate Friction |
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An Unconditionally Stable MacCormack Method |
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Physical Simulation for Animation and Visual Effects: Parallelization and Characterization for Chip Multiprocessors |
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Simulating Speech with a Physics-Based Facial Muscle Model |
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Multiple Interacting Liquids |
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A Vortex Particle Method for Smoke, Water and Explosions |
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Coupling Water and Smoke to Thin Deformable and Rigid Shells |
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Cartoon Rendering of Smoke Animations |
I was formerly a TA for CS205, Mathematical Method for Vision, Robotics, and Graphics.
(C) Andrew Selle, All Rights Reserved.