Ray Tracing Project
Camera{
Location= [-0.774708 0.250165 -0.0522203]
Look_At= [0.277161 0.0934356 0.256]
Pseudo_Up= [0.141563 0.989724 0.0201609]
Field_Of_View= 26.4602
Focal_Distance= .1
Aspect_Ratio= 1.33333
Width=320
Height=240
Output_Filename="frame.%05d.jpg"
}
Options{
High_Quality=false
Spatial_Partition=true
Background_Color=0 0 0
Use_Photon_Map=false
Volume_Photons=10
}
Light{
Name=light1
Type=Point
Position=10.266 10.5707 10.9381
Color=0.75 0.75 0.75
Power=20000
Casts_Shadows=true
}
Material{
Name="Red"
Type="Color"
Color=.8 .10 .2
}
Material{
Name="RedShader"
Type="Phong"
Shader="Red"
Diffuse=.6 .6 .6
Specular=1 1 1
Specular_Exponent=5
Ambient=.1 .1 .1
}
Object{
Name="Inflow"
Type="Cylinder"
X1=0.25 0 0.25
X2=0.25 0.05 0.25
Radius=0.07
Shader="RedShader"
}
Volume_Material{
Name="SmokeShader"
Type="Voxel_Shader"
Absorption=250
Scattering=5
Inscattering_Amplification=250
}
Object{
Name="firevolume"
Type="Voxel_Data"
Grid_Filename="Test/common/grid"
Density_Filename="Test/%d/density"
Volume_Shader="SmokeShader"
Volume_Step=0.02
Use_Collision_Aware_Interpolation=false
New_Secondary_Marching=false
Use_Secondary_Solver=false
Thin_Shells_Bisection=false
With_Stupid_Fix=false
Precompute_Single_Scattering=true
}